If you have been reading CCG, you should know that I am a big fan of Garbodor. I have taken him to two Battle Roads and earned Championships at both- the only events I have earned Championships points at, in fact. So, currently, he has a very special place in my heart.
There are many ways to play Garbodor. Many are bad, but some are quite good. The Terrakion/Registeel EX variant that I have been playing is probably one of the Top 4-5 ways to play Garbodor. The Entei EX variant discussed in my previous Garbodor article is probably not a very strong variant. My friend Anthony used a Terrakion EX variant at a Battle Road several weeks ago and was pretty successful. That variant also seems pretty strong to me. I am not here to talk about the Terrakion EX variant, however.
I am here to talk about combining Garbodor with Darkrai EX/Sableye/Hammers (you may know this as the Hammertime deck that was made popular by Esa over at The Deck Out). Hammertime (without Garbodor) was one of the first decks I tested in the Black and White format. It showed lots of promise, but I wanted to try lots of other things- so I haven’t tested it out lately.
Last weekend, after the Saturday Battle Road at B&B Games, I put together a Garbodor/Hammertime deck. I have been testing it at league and online over the past week (now that the tins have been released, I have been able to make a lot more decks online). Here is the list I have been using..
3x Trubbish NVI
3x Darkrai EX
4x Professor Juniper
3x Random Receiver
3x Ultra Ball
3x Level Ball
3x Pokemon Catcher
2x Dark Patch
4x Crushing Hammer
2x Enhanced Hammer
3x Rescue Scarf
12x Darkness Energy
I am still very much in the process of getting the list perfected. This deck will require lots of play testing before I figure out the right list. There is so much going on in the Trainers section- I have to have enough tools, I have to have all the Hammers, I need to have multiple Switch, I want Dark Patch..it’s a lot and getting the numbers right will take lots of work. I am probably going to try cutting a Darkness Energy for another Switch. Other than that possible modification- there’s not really anything else that I know I want to change at this point.
Now for some thoughts on the list..
3/2 Garbodor seems to be a bit slim. However, with Rescue Scarf, the 3/2 is actually very viable. I’d like to do 3/3- but I have no idea what Id cut for the third Garbodor. There are many things I’d like to add to the deck (or increase the number of), and a third Garbodor is not high on the list of things to add.
2 Dark Patch seems low as well. However, the strategy of the deck is to attack with Sableye for the first like 10-12 turns of the game while Darkrai EX’s are slowly built up on the bench. As a result, Dark Patch is not too crucial to the success of the deck since attaching multiple energy to multiple Darkrai EX over the course of 10-12 turns is not a big challenge.
Most of the matchups with this variant seem 50/50 to favorable. The Sableye variant has fewer issues with Tool Scrapper since you can Junk Hunt for discarded Tools. Removing Energy is very strong against decks with multiple Energy requirements like Rayquaza EX and decks that rely heavily upon Double Colorless Energy.
I have really been liking the deck. So far, it seems better than the Terrakion/Registeel EX variant. Of course I have concerns with flipping lots of tails on Crushing Hammer. I also have concerns with getting the list right. Should I up the Switch, Dark Patch, Pokemon Catcher or Garbodor counts? Of course getting the list right is always a struggle- it just seems particularly challenging with this deck.
As I said in my last article, I have no Battle Roads this weekend. My really good friend, Mason, is in town and I’m spending lots of time with him. Next weekend, I will have two more Battle Roads and two more reports. I may end up playing this list for one of them, we’ll see what the week brings us :)