Featured Deck: A Different Way to Garbodor

by Colin on September 22, 2012

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If you have been reading CCG, you should know that I am a big fan of Garbodor. I have taken him to two Battle Roads and earned Championships at both- the only events I have earned Championships points at, in fact. So, currently, he has a very special place in my heart.

There are many ways to play Garbodor. Many are bad, but some are quite good. The Terrakion/Registeel EX variant that I have been playing is probably one of the Top 4-5 ways to play Garbodor. The Entei EX variant discussed in my previous Garbodor article is probably not a very strong variant. My friend Anthony used a Terrakion EX variant at a Battle Road several weeks ago and was pretty successful. That variant also seems pretty strong to me. I am not here to talk about the Terrakion EX variant, however.

I am here to talk about combining Garbodor with Darkrai EX/Sableye/Hammers (you may know this as the Hammertime deck that was made popular by Esa over at The Deck Out). Hammertime (without Garbodor) was one of the first decks I tested in the Black and White format. It showed lots of promise, but I wanted to try lots of other things- so I haven’t tested it out lately.

Last weekend, after the Saturday Battle Road at B&B Games, I put together a Garbodor/Hammertime deck. I have been testing it at league and online over the past week (now that the tins have been released, I have been able to make a lot more decks online). Here is the list I have been using..

Pokemon: 11
3x Trubbish NVI
2x Garbodor
3x Darkrai EX
3x Sableye

Trainers: 37
4x Professor Juniper
4x N
3x Random Receiver
1x Bianca
3x Ultra Ball
3x Level Ball
3x Pokemon Catcher
2x Dark Patch
4x Crushing Hammer
2x Enhanced Hammer
2x Switch
3x Eviolite
3x Rescue Scarf

Energy: 12
12x Darkness Energy

I am still very much in the process of getting the list perfected. This deck will require lots of play testing before I figure out the right list. There is so much going on in the Trainers section- I have to have enough tools, I have to have all the Hammers, I need to have multiple Switch, I want Dark Patch..it’s a lot and getting the numbers right will take lots of work. I am probably going to try cutting a Darkness Energy for another Switch. Other than that possible modification- there’s not really anything else that I know I want to change at this point.

Now for some thoughts on the list..

3/2 Garbodor seems to be a bit slim. However, with Rescue Scarf, the 3/2 is actually very viable. I’d like to do 3/3- but I have no idea what Id cut for the third Garbodor. There are many things I’d like to add to the deck (or increase the number of), and a third Garbodor is not high on the list of things to add.

2 Dark Patch seems low as well. However, the strategy of the deck is to attack with Sableye for the first like 10-12 turns of the game while Darkrai EX’s are slowly built up on the bench. As a result, Dark Patch is not too crucial to the success of the deck since attaching multiple energy to multiple Darkrai EX over the course of 10-12 turns is not a big challenge.

Most of the matchups with this variant seem 50/50 to favorable. The Sableye variant has fewer issues with Tool Scrapper since you can Junk Hunt for discarded Tools. Removing Energy is very strong against decks with multiple Energy requirements like Rayquaza EX and decks that rely heavily upon Double Colorless Energy.

I have really been liking the deck. So far, it seems better than the Terrakion/Registeel EX variant. Of course I have concerns with flipping lots of tails on Crushing Hammer. I also have concerns with getting the list right. Should I up the Switch, Dark Patch, Pokemon Catcher or Garbodor counts? Of course getting the list right is always a struggle- it just seems particularly challenging with this deck.

As I said in my last article, I have no Battle Roads this weekend. My really good friend, Mason, is in town and I’m spending lots of time with him. Next weekend, I will have two more Battle Roads and two more reports. I may end up playing this list for one of them, we’ll see what the week brings us :)


{ 9 comments… read them below or add one }

Michael Hopkins September 22, 2012 at 4:51 PM

As usual, great article Colin! I have been testing this deck for a few weeks and I personally love the concept of an energy denial locking deck. I run 4 switch in my build because people like to catcher up garbodor. I also use 4 catchers because I like to catcher stall as well. I hope you do well at the next battle road you go to, and many more to come!


TAndrewT September 27, 2012 at 3:14 PM

How about -1 Sableye +1 something else you like? I understand that Sableye faces forward most of the early game, but will your opponents attack him? (Or will they be distracted by the shiny Garbodor in the background?)


Colin September 28, 2012 at 12:07 PM

Thanks for the comment Michael! I will probably go up to 4 Switch too. I’m going to cut a Darkness Energy and I’m not sure what else though to get there.

I really don’t want to go below 3 Sableye. He is too crucial and opening with him is SO MUCH better than not opening with him. People will attack him if given the opportunity. Once they knock out the Sableyes, the threat of losing energy is considerably less.


Sander van der Heide February 27, 2013 at 4:28 PM

Hi Colin, I am just starting to use this deck and have 2 Sable Eye, 1 Mewtwo EX and 2 Double Colorless Energy in there.

The only thing I really had a problem with was when I was running low on energy and wanted to use the ablility of Darkrai, which of course was prevented by the ability of Garbador. So maybe I should add some Devolution Spray?


Colin February 27, 2013 at 10:46 PM

Hey there! I can definitely understand the frustration of not being able to use Dark Cloak. Have the Switch not been helpful enough? You could consider adding Super Scoop Up to pick up the Garbodor with the Tool Card. I would recommend that over Devolution Spray because Super Scoop Up has a lot of uses!


Sander van der Heide February 28, 2013 at 10:40 AM

Thanks for helping me out!

Well, I don’t have Super Scoop Up, but I normally don’t have luck with “if heads”-cards. Also, if you want to play Garbador again, I have to build it up again. With Devolution Spray I can only remove Garbador for a moment and return it after Dark Cloak. Is it OK I submit my decklist in the comments so you can give me some comments?


Sander van der Heide February 28, 2013 at 6:49 PM

Here is my list with 9 too many Supporters and items, but maybe you can give some advice what to skip:

3 x Darkrai EX
2 x Sableye
1 x Mewtwo EX
3 x Trubbish
2 x Garbodor

2 x Professor Juniper
2 x Cheren
2 x Skyla
2 x N
2 x Bianca
2 x Colress
2 x Pokemon Catcher
2 x Level Ball
2 x Escape Rope
4 x Switch
2 x Dark Patch
4 x PlusPower
2 x Dark Claw
2 x Devolution Spray
1 x Town Map
1 x Hypnotoxic Laser
2 x Enhanced Hammer
2 x Energy Search
2 x Max Potion
2 x Eviolite
2 x Rocky Helmet

8 x Darkness Energy – Basic
4 x Blend Energy GRPD – Special
2 x Double Colorless Energy – Special


Colin March 2, 2013 at 7:30 PM

I would probably cut 4 PlusPower, 2 Rocky Helmet, 1 Town Map, 1 Hypnotoxic Laser and 1 Blend Energy. Furthermore I would just make all the Blend Energy into Darkness Energy!


Sander van der Heide March 3, 2013 at 6:11 PM

That’s what I thought too. I only left in the town map and that was not a wise thing to do. I lost 3 out of 5 with this deck at the regionals today, but still, I had a lot of fun with it. I probably will lose the mewtwo, double energy and add a Sableye and some crushing hammers. When that Sableye is going, you’ll have a great build up. But playing against a Klinkklang deck with 4 Durants, got me losing all my Gabadors at once and not any chance against the ability with my Darkrai. A lot of Darkrai decks also, so maybe I will try something new. But first I’ll refine this one some more, it’s still a fun deck to use.


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